“Qualities of Virtual Goods” @bgf2010
Just got back from the Browsergames Forum 2010 and it seems like the presentation from Volker and me was a success: We’ve had a packed room, even though it was too hard to find and not really in the...
View ArticleCreating a Paper World
Another excellent article I just want to quickly point out to you guys: It’s a short piece by the MTV Multiplayer blog about the design process behind the Shadow Complex world. It basically boils down...
View ArticleInspiration Example: Black Moon
I’ve described a creativity technique I use for roleplaying games in a previous post. As promised, here’s an example for a story created with this technique. The game. The game we were playing is...
View ArticleInspiration through player input
If you’re into pen and paper roleplaying games and (like me) often end up in the Game Master/Storyteller/Referee seat, let me help you. I’ll share with you a little something with you that might help...
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